/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Arcanist_Doan
 SD%Complete: 100
 SDComment:
 SDCategory: Scarlet Monastery
 EndScriptData */

#include "ScriptPCH.h"

enum eEnums {
	SAY_AGGRO = -1189019,
	SAY_SPECIALAE = -1189020,

	SPELL_POLYMORPH = 13323,
	SPELL_AOESILENCE = 8988,
	SPELL_ARCANEEXPLOSION = 9433,
	SPELL_FIREAOE = 9435,
	SPELL_ARCANEBUBBLE = 9438,
};

class boss_arcanist_doan: public CreatureScript {
public:
	boss_arcanist_doan() :
			CreatureScript("boss_arcanist_doan") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_arcanist_doanAI(pCreature);
	}

	struct boss_arcanist_doanAI: public ScriptedAI {
		boss_arcanist_doanAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 Polymorph_Timer;
		uint32 AoESilence_Timer;
		uint32 ArcaneExplosion_Timer;
		bool bCanDetonate;
		bool bShielded;

		void Reset() {
			Polymorph_Timer = 20000;
			AoESilence_Timer = 15000;
			ArcaneExplosion_Timer = 3000;
			bCanDetonate = false;
			bShielded = false;
		}

		void EnterCombat(Unit * /*who*/) {
			DoScriptText(SAY_AGGRO, me);
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			if (bShielded && bCanDetonate) {
				DoCast(me, SPELL_FIREAOE);
				bCanDetonate = false;
			}

			if (me->HasAura(SPELL_ARCANEBUBBLE))
				return;

			//If we are <50% hp cast Arcane Bubble
			if (!bShielded && !HealthAbovePct(50)) {
				//wait if we already casting
				if (me->IsNonMeleeSpellCasted(false))
					return;

				DoScriptText(SAY_SPECIALAE, me);
				DoCast(me, SPELL_ARCANEBUBBLE);

				bCanDetonate = true;
				bShielded = true;
			}

			if (Polymorph_Timer <= diff) {
				if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
					DoCast(pTarget, SPELL_POLYMORPH);

				Polymorph_Timer = 20000;
			} else
				Polymorph_Timer -= diff;

			//AoESilence_Timer
			if (AoESilence_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_AOESILENCE);
				AoESilence_Timer = 15000 + rand() % 5000;
			} else
				AoESilence_Timer -= diff;

			//ArcaneExplosion_Timer
			if (ArcaneExplosion_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_ARCANEEXPLOSION);
				ArcaneExplosion_Timer = 8000;
			} else
				ArcaneExplosion_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_arcanist_doan() {
	new boss_arcanist_doan();
}
